The Stroke has been drawn in the default Canvas named

Stroke in the Layer named Lines. You see these entries

in the Outliner Editor (Figure 18.23).

Figure 18.23

To create a new Canvas for a second Stroke change the

2D Viewport Editor to Object Mode and deselect the

Stroke.

In the Viewport Header click Add – Grease Pencil - Blank.

In the Outliner Editor a new Canvas is added named

GPencil which only has a single Layer. GPencil is

selected (highlighted blue – Figure 18.24).

Figure 18.24

In the 2D Viewport Editor go to Draw Mode and Draw a

second Stroke. Even though the Strength Value for the

Stroke is set at 1.000(full strength) the Stroke Drawn is a

pale gray.

First Stroke

Second Stroke

Figure 18.25

This pale gray is a default Stroke Material Color which is

applied so you see something in the 2D Viewport. In the

2D Viewport Editor Header there are no Stroke selection

options (Figure 18.26) and in the Properties Editor,

Material Properties there are no Materials (Figure

18.27). You have to add and reset Material Properties.

Properties Editor

Figure 18.26

2D Viewport Editor Header

With GPencil selected in the Outliner go to the Properties

Editor, Material Properties and click the New Button to

add a Material. By default the new Material will be a black

color which you may change.

Figure 18.27

The new Stroke Material is entered in the 2D Viewport

Header. There is only the single option in the Header since

this is the only Material entered for the new Canvas named

GPencil.

You may add as many Materials as you like in the

Properties Editor to be associated with the Canvas named

GPencil thus giving selection options in the Header.

Click to Add Material

Material Properties

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