The Stroke has been drawn in the default Canvas named
Stroke in the Layer named Lines. You see these entries
in the Outliner Editor (Figure 18.23).
Figure 18.23
To create a new Canvas for a second Stroke change the
2D Viewport Editor to Object Mode and deselect the
Stroke.
In the Viewport Header click Add – Grease Pencil - Blank.
In the Outliner Editor a new Canvas is added named
GPencil which only has a single Layer. GPencil is
selected (highlighted blue – Figure 18.24).
Figure 18.24
In the 2D Viewport Editor go to Draw Mode and Draw a
second Stroke. Even though the Strength Value for the
Stroke is set at 1.000(full strength) the Stroke Drawn is a
pale gray.
First Stroke
Second Stroke
Figure 18.25
This pale gray is a default Stroke Material Color which is
applied so you see something in the 2D Viewport. In the
2D Viewport Editor Header there are no Stroke selection
options (Figure 18.26) and in the Properties Editor,
Material Properties there are no Materials (Figure
18.27). You have to add and reset Material Properties.
Properties Editor
Figure 18.26
2D Viewport Editor Header
With GPencil selected in the Outliner go to the Properties
Editor, Material Properties and click the New Button to
add a Material. By default the new Material will be a black
color which you may change.
Figure 18.27
The new Stroke Material is entered in the 2D Viewport
Header. There is only the single option in the Header since
this is the only Material entered for the new Canvas named
GPencil.
You may add as many Materials as you like in the
Properties Editor to be associated with the Canvas named
GPencil thus giving selection options in the Header.
Click to Add Material
Material Properties
194